![]() As of version 1.13 of Sims 4 (Get Together Expansion), any time EA releases an update, they are forcing the settings of the game to have mods disabled.Basically, the rule of thumb is that if you are using the latest version of the Sims 4, which you should be, then you should be using the latest version of my mod as well that will be the one compatible. Versions after that may also not work if EA has released updates after the version that I have listed there. Versions before what I list will often not work correctly with the mod. When I do a release, I list in the release notes what version it works for. If the mod shows-up in the Custom Content section, but doesn’t show-up when clicking on Sims or computers on a lot, then one of the things that is a leading cause of this issue is if you don’t have the right version of the mod for the version of the Sims 4 that you’re playing. ![]() Make sure you have the checkbox on Game Options/Other checked for allowing script mods. You can look in Game Options/Other/Custom Content and the mods should show-up as loaded in the Script Mods section.It just takes the patience (you have to supply) and methodology (several different techniques mentioned above) to do it. Using the suggestions above, it is absolutely possible to do so. That’s when it just comes-down to the specific person’s installed mods and cc and they alone can track it down. Sometimes, there is nothing anyone can do, though, as the errors are just too generic to pinpoint which of thousands of mods/cc can be causing them. On the Discord server, which I have links to in the “Contact Me” documentation in the Help menu on my Tumblr page, we have a #general_support channel where there are often people that are willing to take a look at LastExceptions.txt files and give suggestions on what may be causing the issue.MCCC just monitors the Sims 4 logging and notifies the user if an exception was logged. MCCC only notifies the user that LE’s are being generated. You’ll find that a new one gets generated there regardless of whether MCCC is in the game. After running the game that way, check the Sims 4 folders for new LastExceptions. Another test that can be done is to remove MCCC and run the game with all other mods/cc but NO MCCC.They have nothing to do with determining whether or not a mod or CC are OUT OF DATE and causing exceptions! MOD CONFLICT DETECTORS WILL NOT HELP FIGURING OUT THESE ISSUES!!! I can’t stress that enough! Mod Conflict Detectors detect when two CC mods are altering the same resource ID.The URL showing an example of how this works is: If that’s the case, the 50% method is a popular process used to track-down what CC or mod is causing the problem. If running the game with only MCCC in the mod folder works with no issues, then the problem is definitely in the other mods or CC that were in use previously. Remove all other CC and mods into a temporary folder outside the Sims 4 folder. The best way to verify that the problem is happening due to MCCC and not other mods/cc is to run the game with only MCCC in the mod folder.These LastExceptions will continue to happen until the mods/cc causing problems are removed or updated. Note that I did include CC with that! Some of EA’s patches breaks custom objects or clothing items as well and sometimes it can prevent mods from working correctly if they are deployed. ![]() These almost always happen as a result of bad or out-of-date mods or CC.
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